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Week's most reacted
04.05.2026 − 10.05.2026
Eurogamer.net
Vikki Blake @ Eurogamer.net · 05/09/2026 14:53 EDT

Battlefield 6's next huge update is almost here - here's what's new

EA has finally pulled back the cover on the details of next week's Battlefield 6 update, patch 1.3.1.0., revealing new content, improvements, a new map, weapons, Battle Pass, and ranked battle royale quads, too. Read more Read more ›

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Eurogamer.net
Tom Phillips @ Eurogamer.net · 02/12/2024 12:05 EDT

11 Bit Studios moves The Thaumaturge release date to March

The Thaumaturge will now launch slightly later than planned, on 4th March, despite work on the game being complete. Writing on social media today, publisher 11 Bit Studios said it had actively chosen to delay the game due to "February's busy launch period". "The game is complete, but we want to give it space so it can be enjoyed the way we believe it deserves," the publisher wrote in a... Read more ›

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Eurogamer.net
Tom Phillips @ Eurogamer.net 3 place · 02/12/2024 11:18 EDT

The voice actor behind "PEGI 18" says he was paid just €200

You may not know his name, but Richard Wells is one of the most-heard voices in video games - and now he's blowing up on TikTok. Wells' TikTok account, which he created last Friday, now has over 17m views - mostly on his first video, where he reveals himself as the voice of video gaming's PEGI logos. Yes, Wells voiced the "PEGI 12" and "PEGI 18" logos that play before... Read more ›

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Eurogamer.net
Liv Ngan @ Eurogamer.net · 02/12/2024 11:16 EDT

Dead Cells designer calls decision to end development "the worst imaginable asshole move"

Former lead designer and developer on Dead Cells Sébastien Benard has called the decision to end development on the game "the worst imaginable asshole move" by publisher Motion Twin.Benard worked on Dead Cells until late 2019, before establishing his own one-man studio called Deepnight. Now, he's posted his thoughts on Dead Cells' development being ended on the game's Discord server, after being asked for his opinion (as spotted by PCGamesN).After... Read more ›

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Eurogamer.net
Matt Wales @ Eurogamer.net · 02/12/2024 11:02 EDT

Nightingale is pretty fantasy survival with a BioWare pedigree, but it takes a while to sing

Palworld has its Pokémon (of the legally distinct variety); Ark has its dinosaurs; Enshrouded is like a third-person action-adventure in a survival game skin; Conan is Conan; Valheim immediately taps into the Viking fantasy; but even after eight or so hours with Inflexion Games' upcoming survival and crafting adventure Nightingale, it's not so easy to define its thing.But let's start with the fae; in Nightingale, Inflexion – a studio founded... Read more ›

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Eurogamer.net
Richard Leadbetter @ Eurogamer.net · 02/12/2024 11:00 EDT

DF Weekly: what should expect from Xbox's business update this week?

In this week's DF Direct Weekly, we spend some quality time with Helldivers 2, get to grips with the Final Fantasy 7 Rebirth demo and say a lot of positive things about the upcoming Penny's Big Breakaway - but discussion is dominated by the big Microsoft story. Just what's going on with its multi-platform plans? Why didn't the Xbox team provide immediate clarity and shut down rumours that have clearly... Read more ›

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Eurogamer.net
Liv Ngan @ Eurogamer.net · 02/12/2024 07:28 EDT

Suicide Squad: Kill the Justice League overhauls leaderboard due to "major unintended bug"

Suicide Squad: Kill the Justice League is getting a new leaderboard thanks to a "major unintended bug" which caused the Burn status to scale incorrectly.Rocksteady became aware of the bug when players began reaching Mastery Levels during the postgame "beyond our wildest expectations", the developer said on the Suicide Squad: Kill the Justice League Discord server."As Mastery levels increased, Burn's damage also increased," Rocksteady explained, adding this was not "what... Read more ›

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Eurogamer.net
Robert Purchese @ Eurogamer.net · 02/12/2024 07:14 EDT

Skald: Against the Black Priory stirs the emotional memories of retro RPGs

When is the magical turning point in time that something considered old becomes cool again? I ask because I just enabled a CRT filter in Skald: Against the Black Priory and I squealed with joy to see it. Distortedly curved edges: phwoar - who knew? What's strange is that I can distinctly remember when I binned CRTs off in favour of flat screens, wondering in wide-eyed awe at the visible... Read more ›

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Eurogamer.net
Tom Phillips @ Eurogamer.net · 02/12/2024 06:45 EDT

Doctor Who boss dubs long-rumoured Fortnite collaboration "a complete myth"

Doctor Who showrunner Russell T Davies has responded to the long-running rumours of a full-on Fortnite collaboration, saying they are a "myth". Responding to a Doctor Who fan via Instagram, Davies said of the long-expected Fortnite tie-in: "There isn't one! It's a complete myth, I'm afraid." The news has come as a surprise to many Fortnite fans expecting David Tennant and current TARDIS incumbent Ncuti Gatwa to both stroll into... Read more ›

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Eurogamer.net
Ed Nightingale @ Eurogamer.net · 02/12/2024 06:28 EDT

Final Fantasy 7 Rebirth demo players are arguing about yellow paint

The demo for Final Fantasy 7 Rebirth has been out a week and, beyond sharing piano covers, now players are arguing about yellow paint. It's a familiar trope in many video games: essentially, developers indicate the correct path by adding bright yellow paint to scalable ledges and ladders. It's also a debate that has raged for years. When the Resident Evil 4 remake demo was released, players complained about yellow... Read more ›

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Eurogamer.net
Liv Ngan @ Eurogamer.net 3 place · 02/12/2024 06:04 EDT

Helldivers 2 dev says sleep "crucial" before team can address further issues

Helldivers 2 developer Arrowhead Game Studios has apologised to players for the "frustrating" issues they're facing in the game and said it was now "crucial" its team get some sleep.The sentiment was relayed in a note posted on Steam following server maintenance yesterday, in which the developer released three "rapid-fixes". The issues addressed during maintenance were related to logins, server capacity, and progression and rewards.However, the issues haven't been fully... Read more ›

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Eurogamer.net
Christian Donlan @ Eurogamer.net · 02/12/2024 03:01 EDT

Ultros review - a blossoming prog Metroidvania for the green-fingered

Sorry to get all TikTok MBA on you, but if you're employing the rule of three in your marketing, you really want to make that third element count. It needs to sing. It needs to be explosive, or at least thoroughly radioactive. More than anything, it needs to upend any breezy certainties that elements one and two have lulled you into. It needs to be an agent of rapid recontextualisation.Thank... Read more ›

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Eurogamer.net
Vikki Blake @ Eurogamer.net · 02/11/2024 15:13 EDT

Games should "earn the right to monetise", says Helldivers 2 director

Helldivers 2 creative director and Arrowhead CEO Johan Pilestedt believes games should "earn the right to monetise", adding that whilst players are welcome to "support this title" by buying microtransactions, Arrowhead is "never forcing anyone to do so".The comments come in an X/Twitter thread in which Pilestedt responded to a tweet in which a player pointed out that super credits can be earned just by "playing the damn game"."We really... Read more ›

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Eurogamer.net
Vikki Blake @ Eurogamer.net · 02/11/2024 14:43 EDT

Activision Blizzard is "revitalising the Overwatch 2 experience"

Activision Blizzard is making "major changes" to Overwatch 2 as part of a "revitalisation" of the free-to-play shooter that hopes to "make PvP gameplay more rewarding and fun", as well as "provide greater transparency for players in-game".In a candid blog, the team insisted it had "heard [the] feedback" from players about the competitive play over the last eight seasons, and has plans to introduce "big updates" to enable you to... Read more ›

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Eurogamer.net
Vikki Blake @ Eurogamer.net · 02/11/2024 13:13 EDT

Lethal Company dev wants future updates to feel like they "broke into an alien zoo and released the animals"

Viral co-op horror Lethal Company may only have released in early access in late October 2023, but it's already received almost 50 updates.Perhaps unsurprisingly, then, developer Zeekerss says it is thinking of slowing down the rate and scope of updates in order to make them "really substantial" and "bigger and less frequent".In a message posted to X/Twitter, Zeekerss – pointing out that the co-op horror game is currently 30 per... Read more ›

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Eurogamer.net
Vikki Blake @ Eurogamer.net · 02/11/2024 12:42 EDT

Disney Speedstorm is going under the sea with Season 6

The Little Mermaid's Ariel has stopped by Disney Speedstorm, the hero-based combat racing game inspired by Disney and Pixar worlds.Season 6, entitled Under the Sea, includes "brand-new content" inspired by Disney's The Little Mermaid. As well as a new track based on the fan-favourite animated movie, Ariel, Ursula, King Triton, and Prince Eric – plus bonus racer EVE – are all new racers that each bring "their own unique and... Read more ›

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Eurogamer.net
Vikki Blake @ Eurogamer.net · 02/11/2024 12:19 EDT

Nintendo Switch 2 will be backwards compatible, leak claims

Nintendo Switch 2 will be backwards compatible.That's according to Universo Nintendo, a Portuguese website that claims the Switch 2 will not only have backwards compatibility with Switch titles currently available on Nintendo's handheld system, but developers will also be able to "enhance" these games thanks to the additional processing power.The report – which hails from the Portuguese podcast X do Controle by PH Brazil and was shared across social media... Read more ›

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Eurogamer.net
Vikki Blake @ Eurogamer.net · 02/11/2024 10:40 EDT

Helldivers 2 is now PlayStation's biggest Steam launch ever

Helldivers 2 is now Playstation's biggest Steam launch, clocking up over 150,000 concurrent users on the PC platform over the weekend.Until this point, Sony Santa Monica's God of War reboot held the record with 73,529 simultaneous users, which is less than half of Helldiver 2's current peak of 155,926.The record was secured despite the issues that plagued the shooter's launch, which was causing crashes and preventing some players from matchmaking... Read more ›

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Eurogamer.net
Alex Battaglia @ Eurogamer.net · 02/11/2024 10:00 EDT

Temporal anti-aliasing: a blessing or a curse?

For good or bad, temporal anti-aliasing - or TAA - has become a defining element of image quality in today's games, but is it a blessing, a curse, or both? Whichever way you slice it, it's here to stay, so what is it, why do so many games use it and what's with all the blur? At one point, TAA did not exist at all, so what methods of anti-aliasing... Read more ›

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Eurogamer.net
Ian Higton @ Eurogamer.net · 02/11/2024 09:00 EDT

Ian puts 10 Steam Next Fest VR demos through their paces

Happy Steam Next Fest, Helmet-heads! I hope you've all been having a lovely time discovering exciting new games, both VR and in flat!To celebrate this season of Steam-y goodness, I decided to try out ten Steam Next Fest demos of upcoming VR games to see what the future holds for PC VR. I was fairly random with my picks but I tried to include a few different genres in there... Read more ›

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Eurogamer.net
Robert Purchese @ Eurogamer.net · 02/11/2024 05:00 EDT

Let's get evil in Baldur's Gate 3: Part 4 - Hideous transformations and messy love triangles

Welcome back! Let's Get Evil is a monthly series for Eurogamer Supporters in which Bertie rampages through games being as evil as he can. It sounds easy, but is it? And how much freedom does each game afford in this area? There's only one way to find out.Note, spoilers will naturally occur here as Bertie gets further and further through Baldur's Gate 3. Currently, he's dealing with events in Act... Read more ›

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13.05.2026 21:30
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