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Eurogamer.net
Robert Purchese @ Eurogamer.net · 06/21/2024 07:00 EDT

Dark and Darker reinvigorates the senses and reminds us how terrifying dungeons can be

Dark and Darker is a game about escaping dungeons. And there's a problem with that - or there should be. Dungeons are so common in fantasy games that it's hard to pay too much attention to them. We've seen them all before, we know what they do. But when was the last time we really re-examined what being in one would actually be like? Dark and Darker does this, and... Read more ›

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Eurogamer.net
Victoria Kennedy @ Eurogamer.net · 06/21/2024 06:52 EDT

Matt Booty implies Tango Gameworks closure was partly due to leadership change

Xbox's Matt Booty has spoken more on the closure of Tango Gameworks earlier this year, and, while he did not name names, it appears that a change in leadership at the Hi-Fi Rush studio was a factor in Microsoft's decision.In conversation with Variety's Strictly Business podcast, the Xbox executive was asked about the closure of Tango Gameworks, and whether Microsoft had tried to seek another buyer for the studio."I won't... Read more ›

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Eurogamer.net
Ed Nightingale @ Eurogamer.net 2 place · 06/21/2024 06:06 EDT

Turning down Elden Ring's difficulty would "break the game itself", says Miyazaki

FromSoftware's Soulsborne games are notoriously difficult to beat, but creator Hidetaka Miyazaki has said it would "break the game itself" to turn down the challenge. In an interview with The Guardian, Miyazaki discussed how high difficulty is not only creatively part of the game, but also has led to its success. "If we really wanted the whole world to play the game, we could just crank the difficulty down more... Read more ›

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Eurogamer.net
Jessica Orr @ Eurogamer.net · 06/21/2024 05:31 EDT

Zenless Zone Zero studio uses AI technology to "smoothen" development process

Zenless Zone Zero producer Zhenyu Li revealed in a recent interview with Eurogamer (via an interpreter) that AI generated content is used in the game "program-wise" to "better smoothen the game progress."No specific programming examples were provided, as Li is "not a tech person," but he did stress that AI "only consists of a small part of the programming [in Zenless Zone Zero], mostly to help the programming team to... Read more ›

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Eurogamer.net
Robert Purchese @ Eurogamer.net · 06/21/2024 05:17 EDT

What we've been playing - wells, late-night pictures, and the world's largest patch notes

Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week, we drift off reading the world's largest set of patch notes, we drift off flipping through a book of late-night urban pictures, and we drift off as we drop down a well.What have you been playing?If you fancy catching up on some... Read more ›

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Eurogamer.net
Ed Nightingale @ Eurogamer.net · 06/21/2024 04:00 EDT

Elden Ring's new inventory features are a game changer

I play Elden Ring like a Hoover. I explore the The Lands Between while hammering the button to acquire new materials. In all honesty, I've barely bothered with crafting unless I really need to, but all those leaves, stones, shards of bone, and strips of meat? They get sucked straight up into my inventory regardless. But then I get a really great looking item. Maybe it's a new talisman, or... Read more ›

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Eurogamer.net
Matt Wales @ Eurogamer.net · 06/20/2024 17:49 EDT

Elden Ring's 1.12 update has a Steam Deck bug that can make the game unresponsive

With one hand FromSoftware giveth (a goat-horse in a more opportune location, in this instance) and with the other it taketh away; Elden Ring's newly released 1.12 update has introduced a bug that can break things on Steam Deck - but From says it's looking into it. As detailed over on the developer's social media feed, leaving Elden Ring inactive for too long on Steam Deck renders the game unplayable... Read more ›

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Eurogamer.net
Matt Wales @ Eurogamer.net · 06/20/2024 13:32 EDT

Beyond Good & Evil remaster arrives next week with "improved graphics", new in-game content, and more

After a bit of teasing and some original edition delisting, Ubisoft has - slightly prematurely, it would seem - announced a release date for its Beyond Good & Evil 20th Anniversary Edition remaster. According to a now-deleted social media post, it's coming to PlayStation, Xbox, PC, and Switch next Tuesday, 25th June - with new in-game content and more. Ubisoft confirmed it was working on a remaster of its much-loved... Read more ›

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Eurogamer.net
Will Judd @ Eurogamer.net · 06/20/2024 12:54 EDT

DF Direct: Nintendo's games showcase impressed - even without Switch 2

Despite an early warning that no Switch 2 news would be forthcoming in their June briefing, Nintendo Direct was still a satisfying summer showcase with plenty of exciting titles. We ran our own Digital Foundry Direct special looking at the announcements, with John Linneman and Oliver Mackenzie highlighting some of the most anticipated games - including new Metroid, Zelda and Lego titles. While the video version of that Direct is... Read more ›

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Eurogamer.net
Matt Wales @ Eurogamer.net · 06/20/2024 11:20 EDT

Microsoft would like you to know Xbox WILL be at this year's Gamescom

With Sony's having surprised precisely no-one by announcing that, once again, PlayStation won't be at this year's Gamescom, Microsoft has seized the opportunity to let everyone know that, by Jove, Xbox will be at this year's show. Microsoft shared the news over on social media, inviting attendees to visit its "biggest booth yet" when Gamescom returns to Cologne, Germany, in August this year. Microsoft is, of course, the only major... Read more ›

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Eurogamer.net
Matt Wales @ Eurogamer.net · 06/20/2024 10:06 EDT

Elden Ring's big new patch finally lets you summon Torrent to fight the Elden Beast

With Elden Ring's Shadow of the Erdtree DLC mere hours away from release, you might think there's not much FromSoftware could possibly do to refocus your excitement on the base game. But Elden Ring's previously promised new base game patch is now here, and it's already caused a bit of a flutter among fans - not least because it finally lets you take your trusty steed Torrent into the concluding... Read more ›

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Eurogamer.net
Ian Higton @ Eurogamer.net · 06/20/2024 09:00 EDT

Would Still Wakes The Deep be better without the monsters?

Still Wakes the Deep is the Dark Souls of Walking Simulators. Or is it?Jim Trinca, who recently reviewed Still Wakes the Deep for VG247, has opinions about the new game from The Chinese Room. Specifically about how he thinks it could be a much better game without the monsters. He doesn't want to get rid of the naked bum that appears in it though. Just in case you were wondering...... Read more ›

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Eurogamer.net
Victoria Kennedy @ Eurogamer.net · 06/20/2024 08:30 EDT

PlayStation confirms it's skipping Gamescom again this year

PlayStation has confirmed to Eurogamer it will be skipping Gamescom once again this year.The annual German event is the highest attended gaming convention in the world, and a key date in the gaming calendar - a chance for developers and publishers to showcase their wares. Sony, however, has skipped the event in recent years, favouring its own dedicated PlayStation showcases, and that trend continues in 2024. In a statement shared... Read more ›

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Eurogamer.net
Victoria Kennedy @ Eurogamer.net · 06/20/2024 06:44 EDT

Microsoft has started reimbursing players who bought cancelled Redfall DLC

In the wake of devastating closures at Bethesda, Microsoft has started refunding those who purchased Redfall's premium Bite Back edition.This edition of Arkane Austin's vampire shooter was set to provide players with the Redfall Hero Pass, which would have added a further two characters to the game. In November, the studio said it was "continuing development of The Hero Pass and we're excited to share more about Redfall's new heroes... Read more ›

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Eurogamer.net
Victoria Kennedy @ Eurogamer.net 3 place · 06/20/2024 05:58 EDT

Demon's Souls developer Bluepoint Games still "working on an original title" for PlayStation

Bluepoint Games is still "working on an original title" for its parent company Sony.The Demon's Souls remake developer was acquired by Sony back in 2021. At this time, it said it was "working on original content right now", and while the studio could not share any further specifics, it called this "the next step in the evolution for us".In the years since, the developer has remained quiet on its plans.... Read more ›

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Eurogamer.net
Philippa Warr @ Eurogamer.net · 06/20/2024 04:00 EDT

Destiny 2: The Final Shape review - a fitting end for a story ten years in the telling

Bungie sticks the landing as it finally brings together the threads of its epic first saga.After a storytelling exercise spanning ten years, two enormous games, and one paracasual Starhorse (don't ask), Bungie has finally concluded its first Destiny saga with Destiny 2's The Final Shape expansion. The result is a surprisingly lovely experience that manages to balance the hefty demands of nostalgia, lore, and novelty.There's a lot to get through... Read more ›

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Eurogamer.net
Matt Wales @ Eurogamer.net · 06/19/2024 18:08 EDT

Beyond Good and Evil delisting prompts speculation of imminent remaster release

Ubisoft has pulled the original version its beloved action-adventure Beyond Good and Evil from a number of digital stores, prompting speculation that its previously announced remaster is set to launch very soon. Beyond Good and Evil's 20th Anniversary Edition - a remaster of the original 2003 game - was confirmed to be in development last November, after a "technical error" (as Ubisoft termed it) inadvertently granted some Ubisoft+ subscribers access... Read more ›

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Eurogamer.net
Ian Higton @ Eurogamer.net · 06/19/2024 10:00 EDT

7 bizarre Easter Eggs from across the Perfect Dark series

Perfect Dark has been in the news quite a lot recently. First there was the impressive gameplay reveal for the upcoming reboot at this month's Xbox Showcase and, literally yesterday, Nintendo announced that the original Perfect Dark is now available to play on Switch.All of this Perfect Dark news got me perfectly nostalgic, so I jumped back into the original three games and put together a little list video based... Read more ›

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Eurogamer.net
John Linneman @ Eurogamer.net · 06/19/2024 09:59 EDT

What have we learned from Perfect Dark's gameplay reveal trailer?

The art of the reveal is a difficult thing - and in our current industry, most publishers prefer trailers packed with pre-rendered CGI or snippets captured across the game. Yet, I've always preferred a different approach: a linear series of events showcasing what's possible in the game. This style was memorably used to reveal Metal Gear Solid 2, along with titles like Halo 2, Doom 3, The Last of Us... Read more ›

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Eurogamer.net
Chris Tapsell @ Eurogamer.net · 06/19/2024 09:13 EDT

My first hands on with The Plucky Squire was one of the most joyful experiences in ages

Joy is a bit underrated, I reckon, but at Summer Game Fest this year it felt like the closest thing to a running theme. Astro Bot and Lego Horizon Adventures were both a breeze, playful, ebullient family games that put all their focus on simply being a good time. The Plucky Squire, an action game with a domestic dimension hopping twist, however, probably just pipped them to the position of... Read more ›

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28.11.2024 08:53
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