Hi all! The dev.family team is in touch. In this article, we are sharing a short guide on how to install Splash Screen in a cross-platform app written in React Native with support for multiple themes.Splash screen is the first screen that users see before loading into the main application. This screen is perhaps the best way to make the name of your app, and in general, its entire name,... Read more ›
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Abstract: Greater efforts are put into 2 money-making games of SO FUN STUDIO, mainly in Southeast Asia and South America. Read more Read more ›
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This is the latest release of PVS-Studio in 2021. With it, the PVS-Studio team accomplishes several important goals. Now, PVS-Studio supports Visual Studio 2022, the .NET 6 platform and C# 10.0. We implemented all diagnostics categorized as Mandatory in MISRA C. Read more → Read more ›
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The main purpose of the static analyzer is to detect and report errors in code - so that you can fix them afterwards. However, reporting errors is not as simple as it may seem. Those just starting out to work with static analysis - and even experienced developers - may encounter a number of problems. In this article I'll talk about these problems and how to deal with them. Read... Read more ›
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In any history textbooks, the modern time has already been called the time of the next change of the industrial structure or the fourth industrial revolution (Industry 4.0). The main role, in this case, is given to information and IT systems. In an attempt to reduce the cost of IT infrastructure, unify and accelerate the process of developing IT solutions, humanity first invented "clouds" in order to replace traditional data... Read more ›
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DDoS attacks send ripples on the ocean of the Internet, produced by creations of various sizes - botnets. Some of them feed at the top of the ocean, but there also exists a category of huge, deep water monstrosities that are rare and dangerous enough they could be seen only once in a very long time. November 2021 we encountered, and mitigated, several attacks from a botnet, that seems to... Read more ›
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We often check large projects because it's easier to find bugs there. What if we try PVS-Studio on a small project? In this article we analyze Blend2D — a library for vector 2D graphics. Let's look at what we found.IntroductionIt's no secret that large projects have fascinating errors. It's not just "the larger the codebase is – the more errors we can find". It's also a known fact that the... Read more ›
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Many people are familiar with the situation when there is no Internet, and a small dinosaur appears on the Google Chrome screen. Today we will tell you how to implement this game on the Cyclone IV FPGA board.We are Yegor Blinov, Egor Kuziakov, and Inga Ezhova - the first-year students of Innopolis University. In our program, there was a course "Computer Architecture", where we had labs with FPGA boards Cyclone... Read more ›
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Hi everyone, today I will tell how I restored a defunct LVM thinpool. Unfortunately I could not find any howtos or manuals on the internet, so maybe this one will help someone in a similar situation. Read more Read more ›
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In [1,2,3] texts (sign sequences with repetitions) were transformed (coordinated) into algebraic systems using matrix units as word images. Coordinatization is a necessary condition of algebraization of any subject area. Function (arrow) (7) in [1]) is a matrix coordinatization of text. One can perform algebraic operations with words and fragments of matrix texts as with integers, but taking into account the noncommutativity of multiplication of words as matrices. Structurization of... Read more ›
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We dust off the irregular series of articles about the Chromium project check. Let's look at the code quality in the latest Chromium release and check the new features of the PVS-Studio analyzer. Read more → Read more ›
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This article investigates why the standard library needs a way to deduce a common type, how it is implemented and how it works. Read more → Read more ›
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Porsche invested money in a German startup called Isar Aerospace that is working on a lightweight launch vehicle with 3D printed parts, including key components of power plants. The initial launch is planned for 2022. Read more Read more ›
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In the past, FDM 3D printing solutions have been primarily used for surgical planning. The added benefit is one can perform surgical planning digitally in preparation for surgical procedures, create mock up operations physically with the usage of trustworthy full-scale printed parts and test implants prior to inserting them into the body. Read more Read more ›
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In different programming languages, the behavior of virtual functions differs when it comes to constructors and destructors. Incorrect use of virtual functions is a classic mistake. Developers often use virtual functions incorrectly. In this article, we discuss this classic mistake. Read more → Read more ›
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Raise3D is preparing to receive pre-orders for E2CF — a version of its desktop additive system E2 that is able to print using carbon-fiber-reinforced polymers. The device is optimized for working with carbon-filled filaments. Previously, Raise3D was primarily known for its large-format series such as the Raise3D Pro2 Plus (build volume: 305 x 305 x 605 mm), but the manufacturer is certainly planning to expand in the industrial segment with... Read more ›
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Cygnus NG-16 was recently launched into space. It’s an iSS resupply spacecraft that brings materials and equipment needed for 3D printing with lunar regolith simulant to International Space Station. Read more Read more ›
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Structured logging is gaining more and more popularity in the developers' community. In this article I'd like to demonstrate how we can use structured logging with the Microsoft.Extensions.Logging package and show the idea how we can extend it using the new features of C# 10. Read more Read more ›
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Today, we discuss C# code quality and a variety of errors by the example of CMS DotNetNuke. We're going to dig into its source code. You're going to need a cup of coffee... Read more → Read more ›
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Привет! Эта статья — первая в блоге MY.GAMES, международного разработчика и издателя видеоигр. Здесь мы объединим наработки и экспертизу всех 14 наших игровых студий. Впрочем, будем рассказывать не только о внутренней кухне экосистемы MY.GAMES, но и о том, чем живет геймдев в России и мире в целом, о современных трендах и новостях индустрии. Меня зовут Андрей Боронников, и я работаю в команде экспериментальных проектов студии IT Territory, где занимаюсь разработкой... Read more ›
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It's cool when enthusiastic developers create a working clone of a famous game. It's even cooler when people are ready to continue the development of such projects! In this article, we check TheXTech with PVS-Studio. TheXTech is an open implementation of the game from the Super Mario universe. Read more → Read more ›
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29.09.2024 13:34
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